DayZ-style Inventory
A custom inventory screen, equipment layout, nearby items area, and container skinning form the core interaction loop.
Documentation centered on DayZ-style inventory flow, grid-based items, medical pressure, tactical posture, and multiplayer synchronization.
BlockZ is not just a content pack with a few extra items. It rebuilds Minecraft survival around more realistic carrying rules, tactical posture, and stronger resource management pressure.
You are expected to balance clothing pockets, backpacks, vests, movement, looting, injuries, recovery, and combat. The current project already includes:
| Area | Current emphasis | Entry |
|---|---|---|
| Inventory and grid logic | DayZ-style UI, multi-cell items, gear-defined capacity | Systems Overview |
| Survival pressure | stamina, bleeding, fractures, infection, low-health feedback | Systems Overview |
| Configuration tuning | server-authoritative rules, carrying balance, camera and lean parameters | Configuration |
| Compatibility | Curios, TaCZ, Thirst, and menu takeover boundaries | Compatibility and Architecture |