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Items and Equipment ​

BlockZ focuses less on raw item count and more on how each item category affects carrying capacity, recovery, and tactical survival.

Backpacks ​

Backpacks are the most obvious source of extra storage, but they are not the only one.

  • backpack_coyote: a large late-game carrying option.
  • backpack_alice: classic heavy-capacity backpack for long trips.
  • backpack_czech: a medium option for progression.
  • backpack_czechpouch: a smaller early-game or lightweight choice.
  • backpack_patrolpack: optimized for mobility rather than maximum volume.

Clothing ​

Current clothing categories include vests, gloves, tops, pants, and shoes.

  • Vests usually act as tactical carrying extensions.
  • Tops and pants often provide extra pocket space.
  • Gloves and shoes currently support equipment completeness and future expansion.

Medical Items ​

Medical resources are a major part of the survival loop.

  • bandage: core bleeding treatment.
  • rags: emergency low-tier stopgap.
  • splint: fracture treatment item.
  • morphine_syringe and codeine_pills: pain relief and condition management.

Entity and Test Items ​

The project currently includes dayz_zombie_spawn_egg for testing custom zombie behavior and related loot flow.

System Items ​

Some items exist mainly to support internal mechanics or special interactions rather than ordinary gameplay progression.

Extending Item Rules ​

  • Grid size rules can be assigned to third-party items.
  • Internal capacity rules can also be extended without hardcoding every mod item into Java logic.

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