Systems Overview
BlockZ is no longer just a UI experiment. It is a coordinated group of survival, inventory, camera, and synchronization systems that work together.
DayZ Inventory and Grid-based Items
This is the core gameplay layer of the mod.
- Custom menu structure:
DayZInventoryMenuandDayZInventoryScreenprovide the nearby items panel, equipment section, inventory region, and compatibility slots. - Grid logic: Items can occupy multiple cells based on width and height rather than always using 1x1 slots.
- Capacity comes from gear: Backpacks, vests, tops, and pants all contribute to the carrying grid.
- Curios support: Curios slots are integrated into the same DayZ-style equipment view.
HUD, Stamina, and Screen Feedback
- Custom HUD: Shows health, stamina, noise, injuries, and other survival signals.
- Stamina system: Sprinting, jumping, and harsh movement consume stamina that must recover over time.
- Low-health screen effects: Visual feedback communicates danger without opening a menu.
- Noise feedback: Your movement state affects stealth and encounter risk.
Medical and Status Systems
- Bleeding requires treatment items such as bandages or rags.
- Fractures create follow-up pressure instead of being a single instant penalty.
- Pain management expands medical items beyond simple healing.
- Health state layering separates raw life from long-term survival condition.
Leaning, Prone, and Camera Systems
- Leaning changes camera offset and tactical peeking behavior.
- Prone support is synchronized over the network and affects presentation and posture logic.
- First-person body rendering improves tactical feedback and integration with combat mods.
- Shoulder camera and motion effects reshape the feel of movement and engagement.
Corpses, Looting, and Containers
- Player corpses preserve equipment and support DayZ-style looting.
- Zombie corpses keep separate loot behavior and body logic.
- Container takeover strategy only targets safe menus instead of hijacking every screen blindly.
- Grid-based container areas keep looting interaction consistent with the player inventory.
Server-authoritative Synchronization
This is essential for stable multiplayer behavior.
- Important configuration values are synchronized from the server.
- Runtime states such as UI mode, posture, capacity, and related systems stay authoritative.
- This reduces desync between what the client sees and what the server allows.