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Systems Overview

BlockZ is no longer just a UI experiment. It is a coordinated group of survival, inventory, camera, and synchronization systems that work together.

DayZ Inventory and Grid-based Items

This is the core gameplay layer of the mod.

  • Custom menu structure: DayZInventoryMenu and DayZInventoryScreen provide the nearby items panel, equipment section, inventory region, and compatibility slots.
  • Grid logic: Items can occupy multiple cells based on width and height rather than always using 1x1 slots.
  • Capacity comes from gear: Backpacks, vests, tops, and pants all contribute to the carrying grid.
  • Curios support: Curios slots are integrated into the same DayZ-style equipment view.

HUD, Stamina, and Screen Feedback

  • Custom HUD: Shows health, stamina, noise, injuries, and other survival signals.
  • Stamina system: Sprinting, jumping, and harsh movement consume stamina that must recover over time.
  • Low-health screen effects: Visual feedback communicates danger without opening a menu.
  • Noise feedback: Your movement state affects stealth and encounter risk.

Medical and Status Systems

  • Bleeding requires treatment items such as bandages or rags.
  • Fractures create follow-up pressure instead of being a single instant penalty.
  • Pain management expands medical items beyond simple healing.
  • Health state layering separates raw life from long-term survival condition.

Leaning, Prone, and Camera Systems

  • Leaning changes camera offset and tactical peeking behavior.
  • Prone support is synchronized over the network and affects presentation and posture logic.
  • First-person body rendering improves tactical feedback and integration with combat mods.
  • Shoulder camera and motion effects reshape the feel of movement and engagement.

Corpses, Looting, and Containers

  • Player corpses preserve equipment and support DayZ-style looting.
  • Zombie corpses keep separate loot behavior and body logic.
  • Container takeover strategy only targets safe menus instead of hijacking every screen blindly.
  • Grid-based container areas keep looting interaction consistent with the player inventory.

Server-authoritative Synchronization

This is essential for stable multiplayer behavior.

  • Important configuration values are synchronized from the server.
  • Runtime states such as UI mode, posture, capacity, and related systems stay authoritative.
  • This reduces desync between what the client sees and what the server allows.

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